,-------------------------------------------------------------------------------------,==. / /__ \ \ |(_\ / / _____ _ _ _ } \ (____ \ | | | | (_) } / _ _ _ _ _ _ _ _ _ _ \ \ ___ _ _ _ ____ | | ___ ____ _ | | _ ____ \ > | | | | | | | | | | | | | / _ \| | | | _ \| |/ _ \ / _ |/ || | | |/ ___) / \ | | | | | | | | | |_| |__/ / |_| | | | | | | | | |_| ( ( | ( (_| |_| | | } / \____|\____|\____(_)_____/ \___/ \____|_| |_|_|\___/ \_||_|\____(_)_|_| \ > / | {____ } |__( \ \ \ / `--------------------------------------------------------------------------------------`==' Update 3: To ensure the integrity of your game experience, we had to make several changes to the core game files. This required a wipe of all save files, as well as the reset of any previously saved hotkey configurations. Make note of any hotkey configurations, and if you have a mid-mission save try to finish it before we implement the patch! Your overall campaign progress will not be lost, just all individual save files for Campaign missions and Skirmish. Movement - Added new idle leash time which operates on a lower distance threshold. Units will now wait three seconds before moving back to their original position after being pushed a certain distance. - Increased idle leashing range value from 140 to 350. Units can now be pushed further before they attempt to move back to their original location - Changed avoidance logic to deal with head on collisions in a more efficient manner - Modified group stopping logic to fix units stopping early or two far away from target point when moving in a large group Unit Selection and Responsiveness - Ctrl+Click now has the same effect as double clicking a unit. Default Defensive Ping bind has been moved to - Factory hotkeys are now enabled for Mother Goo - Fixed mouse double click detection when a key is held down - Improved Goo and unit selection functionality through the UI - Fixed issue where clicking on the minimap to move the viewport immediately after an attack-move click was not functioning properly - Unit selection activation changed from mouse click up to mouse click down - Improved responsiveness on actions taken with proteans immediately after splitting off a Mother Goo Campaign - Added a health change handler to the stealthed Monitors in The Shallows to properly detect offscreen damage to start the bonus objective - Destroying catalyst crates no longer counts toward their collection in The Observatory Multiplayer - Situation where match is disbanded while a player is on the password screen is now properly handled - Fixed issue where Quick Match dialogue was remaining hidden after the user entered an invalid password - LAN matches are now properly cancelled when host leaves by accepting an invite to a premade lobby - Players are now properly removed from LAN game lobbies when they Alt+F4 - Fixed a crash that would occur at the end of a match - Fixed a few “Connection Interrupted” issues that would occur when a host attempted to reconnect Optimizations - Added Video Device Description and Advance Renderer options in the video settings menu - AI processing is now distributed among multiple cores to improve performance in scenarios where there are multiple AI. This change invalidates prior save files - Forward renderer implemented making a 25% reduction in draw calls when Advanced Renderer is disabled - Shadow and water shader LODs implemented, reducing draw calls another 25% when shader detail is set to low - Tweaked the auto-detection feature to utilize new forward renderer and lower shader LODs - Improved auto-detection feature to better detect against PC specs - Moved the regeneration of navigation meshes to a background thread to avoid stalling the game logic thread in certain situations AI - Fixed an AI loop where the AI would build a lot of refineries, but no extractors or units VFX - Addressed remaining instances of VFX showing through Fog of War - Human Air Pad and Teleporter structures now have proper explosion VFX upon being destroyed Terrain Editor - Made new map creation dialogue more user friendly and clear concerning size constraints, entry fields, and requirements UI - Steam popups now appear in the upper right of the screen instead of the bottom right - Fixed an issue where the player name was not showing up in chat - Updated the stealth and attacking tutorial image - Added localization for recently added strings - Mother Goo can now properly set a rally point when using the “V” hotkey - Pings no longer get stuck on mouse clicks when the user uses the “Select All” command - Player can now properly ping even when units are selected - RTS Primer video’s voice over now properly matches the key combinations communicated in the video and subtitles ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ____________________________________________ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ________| |________ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ \ | Downloaded From www.Download.ir | / ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ \ | Check Out The Shop For Rare Products | / ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ \ | www.Shop.Download.ir | / ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ \ | For Support And Information Please Contact | / ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ / | Info@Download.ir | \ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ / | Support@Download.ir | \ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ / |____________________________________________| \ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ /___________) (_______________\ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦